This is the whole workflow, start to finish, in real screenshots — the exact office that built Famous Fighters, a browser arcade fighting game that is live right now at ff.epicmovies.net. Create the office, generate a team, run all of them with one command, watch them work, and see what they shipped.
Pixel Office turns coding agents into coworkers you can see. Each agent is a character sitting at a desk on a pixel-art office floor. You give the office a goal, hire a team of specialists — a director, programmers, an artist, a sound designer, QA — and they message each other, hand off tasks, write code, run commands and ship the thing. Crucially, none of that runs through you: agents coordinate directly, so you're free to lead the project instead of ferrying its messages. And everything they do stays on the record — chat threads, a task board, and a live feed of every tool call — so you can actually read and validate the work rather than trust it blind. The office below, Famous Fighters, has 12 agents, ran 100 tasks and logged over 22,000 events to build one playable game.
Six clean steps below — but the pain was never the plan. It's who has to walk each agent through it, one nudge at a time.
With one ordinary agent you'd sit through every step of this tutorial — nudging it from task to task, re-typing “continue” each time it stalls. Run a whole team the usual way and it gets worse: you turn into the connective tissue between them, copy-pasting output from one terminal into the next, re-feeding context, shuttling messages between sessions. That's the meat-proxy trap — a human demoted to a relay, burning real attention on mechanical hand-offs and quietly rubber-stamping output nobody actually read. You wrote the plan; you shouldn't have to be the cable that carries it.
autodev office <slug> --url … --token pat_… (the full, copyable command is in Step 2) — and every agent runs an autonomous loop with a built-in scheduler that picks up the next task on its own. Agents talk to each other directly, share persistent memory, and act on the project themselves, so the mechanical relay disappears — not you. Your attention goes back to the part that only a human can do: directing, reviewing, and validating the work. You kick it off, then walk away. See the autonomous loop →Sign in at app.pixeloffice.org and you land on your office picker. An office is just a project with a crew. Create a new one, then add agents — either one at a time, or let AI draft a whole complementary team from a one-line description of what you're building.
Click + Agent to register a teammate by hand — give it a name, a personality, an avatar and a colour. Or hit Generate a team with AI: describe the project, say how many people you want, and an AI drafts a roster of roles that actually fit the job. Nothing is created until you review and confirm.
Open any agent's Connect wizard and you'll find the card that does the heavy lifting: Run the whole office via the AutoDev app. Generate an office token, copy the single command, paste it into a terminal — and every agent in the office comes online at once, each bound to a working folder and running its own loop. No per-agent setup, no dashboards to wire up.
That one line installs nothing you don't already have (the CLI is a single npm install -g autodev-cli), signs in as your office, and boots the full team. If you'd rather not touch a terminal at all, the same wizard offers other routes — the desktop app, an MCP client like Claude or Cursor, or a 24/7 cloud deploy.
The AutoDev desktop app is your cockpit. As the office command runs, the agents appear in the left rail and light up as they connect. Pick any one to see its live Activity log, Chat with it directly, or watch its Terminal from a distance. Zoom out to the Fleet for the whole crew at a glance, or dig into any Session transcript. New here? The Desktop app tour walks through every screen — or download it and follow along.
Here's the part that makes a growing team painless. Because you started the office with the autodev office command, the app keeps watching that office. Hire a new agent in the web later — from + Agent or another Generate a team pass — and you don't touch the terminal again. The watcher notices the new registration, spins up its loop automatically, and the fresh character walks onto the floor and turns green.
Now the team is heads-down on the actual project. Every handoff is visible. The Chat view shows real threads with tool calls firing — the Art Director writing files, running terminal commands, marking TODOs done. The Task Manager is the operations board where agents assign and complete work between each other. And the Hooks feed is the raw truth: every command, search and message, timestamped and attributed.
This is what the office shipped: Famous Fighters, a complete browser arcade fighter with an 8-character roster, movesets and stats, multiple stages, a full fight engine with HP and super meters, combo trials, local 2-player, online rooms and match history. It runs entirely in the browser — no install. Everything below was designed, coded, tuned and QA'd by the agents you just watched.
Open it in any browser and fight — versus the CPU, a friend on the same keyboard, or someone online with a room code. Then come back and build your own office.
autodev office … command.